Tell Us Your World

Start from a premise. Mythogenic grows it into places, people and things, with art, a map and a 3D scene, and keeps them consistent as the world gets bigger.

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Three worlds made in Mythogenic. Veyra of the Lanterns: stilt-walkers crossing a salt marsh between beacon towers at dawn. Hinterroot: a timber dockhouse over rain-dark canals. Skeldra Isle: a stone fishing cove framed by whale ribs and nets.
Maren Solvik, a lighthouse keeper in a navy coat and orange scarf, drawn in her world's ink-and-colour style

A world that holds together

Regions, places, people and things, each with its own page, art and connections to the rest.

The map of Hinterroot showing where water gathers and runs, with its regions and routes drawn over it

A map made from the world

Layout, terrain and placement follow what you wrote, and change when it does.

A 3D view of Hinterroot from the air at golden hour: a dockhouse in a forest clearing, mist between the trees

A world you can inhabit

The same world as 3D terrain, with its buildings and characters where the map put them.